PLAYER INFO
CHARACTER INFO
ARMADA SELECTION
SAMPLE
Player: Alex
Age: 31
Invited by: Mich
Contact: PM, Plurk: mr_cynicalperson, Discord: billbill#6387
Current Characters: N/A
Age: 31
Invited by: Mich
Contact: PM, Plurk: mr_cynicalperson, Discord: billbill#6387
Current Characters: N/A
CHARACTER INFO
Character: Enterprise
Canon: Post Effulgence Before Eclipse
Age: 25
Background Information: TV Tropes page | Mudae wiki
Enterprise herself is one of many other women who represent the spirits of historical naval ships; given from a mysterious “Creator” using wisdom cubes and the will of their commander. Her entire background history largely follows the historical events of WW2, with she herself belonging to the Eagle Union nation (her world’s version of the United States) and a member of the Azur Lane alliance. For much of the Pacific war she would be one of the only aircraft carriers in operation after having witnessed the sinking of her sisters Yorktown (who would pass on her eagle Grim to Enty) and Hornet, as well as the sinking of Wasp. A quick overview of her historical information can be found here. As a further note the campaign seems to go to the Battle of the Philippine Sea.
Personality:
Enterprise is headstrong, free-spirited, and tends to be forward in most things, not really seeing much point in beating around the bush. Part of this is due to the pressures that have been placed on her after she was left as the sole, remaining carrier in operation. She needed to develop herself to be as forward as possible and not show much in the way of hesitation. She’s not afraid to speak her mind or do what she wants. This is punctuated further by her headstrong attitude towards things. Enty enjoys doing and saying things of her own accord, and as she feels like. Her whole embodiment is that of freedom and liberation. And while she can constrain herself, she doesn’t let those self-made constraints from stopping her from doing as she wants. The seas are vast, and the world is large after all. There are so very many different things to see and do! No need to hold yourself back from experiencing as much as you’re able!
All that said, she isn’t immune to pressure. While Enty isn’t opposed to working with others, she has become much more used to doing things on her own. In fact, she usually expects to do most of everything on her own. Given that she had largely been operating on her own, and having witnessed her sisters and friends be harmed, or worse, Enterprise will often seek to do things by herself. Often to her own detriment, and often despite the dangers or problems posed in going at things alone. She smiles, blushes, laughs, drinks, eats, and enjoys herself as best as she can. But inside, the scars of losing both her sisters before her (one dying in her arms, and other being lost to the waves before her eyes) have left their mark in her mind. Loss, pressures, and stress placed on her, rivalries, a typically poor diet, and more- all mix together to form nightmares and sleepless nights. A desire to see things just end.
Therefore, despite what she is, and what she is made for, Enterprise just wants to see everyone happy and living in peace with one another. She really holds out for hope that the future will be filled with smiles that don’t have to worry over conflict, going hungry, or experiencing prejudice. While she’s quick to act, she’s also just as quick to put her bow away and talk.
Abilities & Inventory:
Abilities: Water walking – As the spirit of a ship she can float/walk on top of water and move about with a great amount of speed and maneuverability.
Aircraft Summon - As the spirit of an aircraft carrier she can launch aircraft from her bow or deck. In game they typically act as arrows and have been depicted as bolts of light in the anime.
Light/Energy Manipulation - She’s able to create arrows and bolts of light, and manipulate them to form arrows, bombs, or aircraft.
Strength and Stamina – Superhuman strength and stamina. Able to draw her huge compound bow with little effort and launch aircraft into the sky with just as little effort. While her stamina reflects her being the personification of an aircraft carrier. She can operate and move for long periods of time without rest. That said, she still is susceptible to human needs, such as regular rest, food, and water, and so on.
Iron Gut - Canon-wise the girls drink coolant and oil, among other things. Shipgirls go brrrrrr….
Lucky E - Her ultimate, it strengthens both herself and her allies and grants an invincibility buff. It’s a manifestation of the ships titular, supernatural luck. Attacks may simply miss her, or fail entirely, while her own might be capable of making lucky, decisive hits.
Inventory: Her rigging (the ship parts that are connected to her), her bow, an MRE pack, and the clothes on her back.
Nerfs - Her aircraft most likely. Canonically she has an arsenal of WW2 aircraft to call on and use as ammunition for her bow.
Canon: Post Effulgence Before Eclipse
Age: 25
Background Information: TV Tropes page | Mudae wiki
Enterprise herself is one of many other women who represent the spirits of historical naval ships; given from a mysterious “Creator” using wisdom cubes and the will of their commander. Her entire background history largely follows the historical events of WW2, with she herself belonging to the Eagle Union nation (her world’s version of the United States) and a member of the Azur Lane alliance. For much of the Pacific war she would be one of the only aircraft carriers in operation after having witnessed the sinking of her sisters Yorktown (who would pass on her eagle Grim to Enty) and Hornet, as well as the sinking of Wasp. A quick overview of her historical information can be found here. As a further note the campaign seems to go to the Battle of the Philippine Sea.
Personality:
Enterprise is headstrong, free-spirited, and tends to be forward in most things, not really seeing much point in beating around the bush. Part of this is due to the pressures that have been placed on her after she was left as the sole, remaining carrier in operation. She needed to develop herself to be as forward as possible and not show much in the way of hesitation. She’s not afraid to speak her mind or do what she wants. This is punctuated further by her headstrong attitude towards things. Enty enjoys doing and saying things of her own accord, and as she feels like. Her whole embodiment is that of freedom and liberation. And while she can constrain herself, she doesn’t let those self-made constraints from stopping her from doing as she wants. The seas are vast, and the world is large after all. There are so very many different things to see and do! No need to hold yourself back from experiencing as much as you’re able!
All that said, she isn’t immune to pressure. While Enty isn’t opposed to working with others, she has become much more used to doing things on her own. In fact, she usually expects to do most of everything on her own. Given that she had largely been operating on her own, and having witnessed her sisters and friends be harmed, or worse, Enterprise will often seek to do things by herself. Often to her own detriment, and often despite the dangers or problems posed in going at things alone. She smiles, blushes, laughs, drinks, eats, and enjoys herself as best as she can. But inside, the scars of losing both her sisters before her (one dying in her arms, and other being lost to the waves before her eyes) have left their mark in her mind. Loss, pressures, and stress placed on her, rivalries, a typically poor diet, and more- all mix together to form nightmares and sleepless nights. A desire to see things just end.
Therefore, despite what she is, and what she is made for, Enterprise just wants to see everyone happy and living in peace with one another. She really holds out for hope that the future will be filled with smiles that don’t have to worry over conflict, going hungry, or experiencing prejudice. While she’s quick to act, she’s also just as quick to put her bow away and talk.
Abilities & Inventory:
Abilities: Water walking – As the spirit of a ship she can float/walk on top of water and move about with a great amount of speed and maneuverability.
Aircraft Summon - As the spirit of an aircraft carrier she can launch aircraft from her bow or deck. In game they typically act as arrows and have been depicted as bolts of light in the anime.
Light/Energy Manipulation - She’s able to create arrows and bolts of light, and manipulate them to form arrows, bombs, or aircraft.
Strength and Stamina – Superhuman strength and stamina. Able to draw her huge compound bow with little effort and launch aircraft into the sky with just as little effort. While her stamina reflects her being the personification of an aircraft carrier. She can operate and move for long periods of time without rest. That said, she still is susceptible to human needs, such as regular rest, food, and water, and so on.
Iron Gut - Canon-wise the girls drink coolant and oil, among other things. Shipgirls go brrrrrr….
Lucky E - Her ultimate, it strengthens both herself and her allies and grants an invincibility buff. It’s a manifestation of the ships titular, supernatural luck. Attacks may simply miss her, or fail entirely, while her own might be capable of making lucky, decisive hits.
Inventory: Her rigging (the ship parts that are connected to her), her bow, an MRE pack, and the clothes on her back.
Nerfs - Her aircraft most likely. Canonically she has an arsenal of WW2 aircraft to call on and use as ammunition for her bow.
ARMADA SELECTION
Paladins : Enterprise is going to be interested in the mix of law and order, mixed with the opportunity to explore and see the world.
SAMPLE